Alejandra Mesa Risvang

UX & UI DESIGNER

Alejandra Mesa Risvang

UX & UI DESIGNER

SUMMARY

Hola, I am Alejandra. I’m a UX designer based in Copenhagen, and I’m passionate about the intersection of technology and design. I’m constantly experimenting with emerging technologies and exploring ways to use them in the different stages of the design process. I believe in using newer technologies when they can help solve real problems while keeping ethics and DEI at the forefront.

As a designer, I have a very diverse background. Starting in graphic design, motion graphics, and in the latest years in UX&UI design. Through the latter, I’ve been able to explore areas that challenge me and also give me great satisfaction. I enjoy the deep dives into behavioral studies as well as the nitty-gritty details when creating components in Figma.
Currently, I’m working as a UX Designer at Designit in Copenhagen. I’m creating value and having fun by working alongside great colleagues and connecting with a great community of designers worldwide.

SUMMARY

Hola, I am Alejandra. I’m a UX designer based in Copenhagen, and I’m passionate about the intersection of technology and design. I’m constantly experimenting with emerging technologies and exploring ways to use them in the different stages of the design process. I believe in using newer technologies when they can help solve real problems while keeping ethics and DEI at the forefront.

As a designer, I have a very diverse background. Starting in graphic design, motion graphics, and in the latest years in UX&UI design. Through the latter, I’ve been able to explore areas that challenge me and also give me great satisfaction. I enjoy the deep dives into behavioral studies as well as the nitty-gritty details when creating components in Figma.
Currently, I’m working as a UX Designer at Designit in Copenhagen. I’m creating value and having fun by working alongside great colleagues and connecting with a great community of designers worldwide.

WORK EXPERIENCE

04. 2022 – Ongoing

Designit – Junior UX Designer. Full-time

10. 2021 – 02.2022

Fernis – UX/UI Designer. Full-time

  • Design, maintenance, and documentation of Fernis Design System in Figma
  • Building scalable and flexible components and screens to be reused in different sections of the flow
  • Mapping user flows and defining navigation patterns within the Fernis portal. From rough sketches to interactive prototypes.
  • Exploration of UX methodologies for facilitating brainstorming sessions and for mapping the system structure
  • Acquired knowledge about the art collectors’ and galleries’ workflows

09. 2020 – 01. 2021

Fabula Studios – UX/UI Design Intern

  • Iterative design and development of AR game based on customer’s brief, UX and UI Design guidelines for Tidslommen (App) – Museum West Zealand.
  • Presentation of design proposal through User Flows and interactive prototyping.  
  • Design based on research of Danish cultural heritage, stakeholder’s input, and team collaboration.
  • 2D Illustrations for The Knomes Card Game (AR Mobile game).

03.2018 – 01.2019

Freelance –  Motion Graphics Designer / Graphic designer. Part-time.

  • I worked with different customers on brand and motion graphics projects.
    Customers: CMPC, Allumette, and Scandinavian Guides, among others.

05.2017 – 02.2018

Múltiple –  Art Director and Motion Graphics Designer in a creative agency. Full – time

  • Design of visual identity for online videos.
  • Motion tracking, motion graphics design, and production of graphic assets for online videos launched weekly.
  • Planning the production pipeline for audiovisual content, alongside chief copywriter, pre-production team, and producers.

05.2017 – 02.2018

Mampato –  Graphic Designer in the Marketing team for an amusement park. Full-time

  • Graphic design, illustration, storyboard, and image editing for digital and printed corporate material.
  • Signage design for amusement parks in collaboration with the risk prevention team.

05.2017 – 02.2018

Venice Bienalle 2016: Ephemeral Urbanism: Cities in Constant Flux – Animator for Installation. Project:full-time.

  • Adaptation and animation of visual digital archive material in collaboration with architects and designers from Harvard Graduate Design School and Universidad Adolfo Ibañez.

06.2014 – 06.2015

Universidad Diego Portales – Teaching assistant for Graphic Design software courses. Part-time

12.2013 – 02.2014

Imagina Digital Creative Studio – Graphic design and animation internship

WORK EXPERIENCE

13. 2022 – Ongoing

Designit – Junior UX Designer. Full-time

  • Consultant at an insurance company with a strong presence in the Nordics.
  • Working in an agile team (scrum) with colleagues located in different countries.
  • Redesigning user flows and UIs using the company’s design system and design principles
  • Updating components based on the latest UI patterns, UX, and interaction design best practices

10. 2021 – 02. 2022

Fernis – UX/UI Designer. Full-time

  • Design, maintenance, and documentation of Fernis Design System in Figma
  • Building scalable and flexible components and screens to be reused in different sections of the flow
  • Mapping user flows and defining navigation patterns within the Fernis portal. From rough sketches to interactive prototypes.
  • Exploration of UX methodologies for facilitating brainstorming sessions and for mapping the system structure
  • Acquired knowledge about the art collectors’ and galleries’ workflows

09. 2020 – 01. 2021

Fabula Studios – UX/UI design intern

  • Iterative design and development of AR game based on customer’s brief, UX and UI Design guidelines for Tidslommen (App) – Museum West Zealand.
  • Presentation of design proposal through User Flows and interactive prototyping.  
  • Design based on research of Danish cultural heritage, stakeholder’s input, and team collaboration.
  • 2D Illustrations for The Knomes Card Game (AR Mobile game).

01.2019 – 04.2019

Freelance –  AleFlavia. Part-time

  • I worked with different customers on brand and motion graphics projects.
    Customers: CMPC, Allumette, and Scandinavian Guides, among others.

05.2017 – 02.2018

Múltiple –  Art Director and Motion Graphics Designer in a creative agency. Full-time

  • Design of visual identity for online videos.
  • Motion tracking, motion graphics design, and production of graphic assets for online videos launched weekly.
  • Planning the production pipeline for audiovisual content, alongside chief copywriter, pre-production team, and producers.

05.2017 – 02.2018

Mampato –  Graphic Designer in the Marketing team for an amusement park. Full-time

  • Graphic design, illustration, storyboard, and image editing for digital and printed corporate material.
  • Signage design for amusement parks in collaboration with the risk prevention team.

05.2017 – 02.2018

Venice Bienalle 2016: Ephemeral Urbanism: Cities in Constant Flux – Animator for Installation. Contract/Full-time.

  • Adaptation and animation of visual digital archive material in collaboration with architects and designers from Harvard Graduate Design School and Universidad Adolfo Ibañe

06.2014 – 06.2015

Universidad Diego Portales – Teaching assistant for Graphic Design software courses. Part-time

12.2013 – 02.2014

Imagina Digital Creative Studio – Graphic design and animation intern

EDUCATION

09. 2019 – 06.2021

Medialogy MSc – Aalborg University Copenhagen

I learned to develop and evaluate the science and technology behind advanced interactive digital media products. My master’s thesis was done in collaboration with the Design Museum Helsinki and Aalto University. The project was awarded STIBOFONDEN’s IT travel grant for candidate students. The funds will be used to test my project at the Design Museum in Helsinki.

  • Avg. grade: 11.1 – Thesis grade: 12.

03. 2010 – 04.2015

Graphic Design Bachelor –  Universidad Diego Portales

I acquired a domain of theoretical, technological, and practical tools in diverse design domains. I worked in interdisciplinary contexts providing specific solutions that contribute to society. I focused my interest in motion graphics, illustration, and graphic design for traditional and new media.

Note: Bachelors in Chile take 5 years.

05. 2015 – 06.2015

3D modelling and animation –  Pontificia Universidad Católica de Chile

Short course for graduates with a background in graphic design, interior design, industrial design, and architecture.

EDUCATION

09. 2019 – 06.2021

Medialogy MSc – Aalborg University Copenhagen

I learned to develop and evaluate the science and technology behind advanced interactive digital media products. My master’s thesis was done in collaboration with the Design Museum Helsinki and Aalto University. The project was awarded STIBOFONDEN’s IT travel grant for candidate students. The funds will be used to test my project at the Design Museum in Helsinki.

  • Avg. grade: 11.1
  • Thesis grade: 12.

03. 2010 – 04.2015

Graphic Design Bachelor –  Universidad Diego Portales

I acquired a domain of theoretical, technological, and practical tools in diverse design domains. I worked in interdisciplinary contexts providing specific solutions that contribute to society. I focused my interest in motion graphics, illustration, and graphic design for traditional and new media.

Note: Bachelors in Chile take 5 years.

05. 2015 – 06.2015

3D modelling and animation –  Pontificia Universidad Católica de Chile

Short course for graduates with a background in graphic design, interior design, industrial design, and architecture.

MY TOOLKIT

Figma
Miro
Adobe Illustrator, After Effects, Photoshop, InDesign
Jira / Confluence
Trello
Unity

I SPEAK

English – professionally
Spanish – as mother tongue
Italian – intermediate
Danish – basic, still learning 🙂

VOLUNTEERING

I have volunteered for short periods but I look forward to do it again. I was in the staff of TechBBQ 2018 in Copenhagen. I also was part of the staff of the Nordic Pavilion at FILSA 2015: Cultural event and book fair with Denmark, Norway, Sweden, and Finland as guests of honor (in Chile). Lastly, I sent a donation of illustrated postcards to IUCN-SSC Otter Specialist Group to raise funds for the conservation of otters around the world.

LET'S TALK ABOUT

Ethics of AI
Generative AI for Designers
Behavioural sciences applied to UX
Augmented reality (AR) as an educational tool
UX in games

MY TOOLKIT

Figma
Miro
Adobe Illustrator, After Effects, Photoshop, InDesign
Jira / Confluence
Trello
Unity

I SPEAK

English – professionally
Spanish – as mother tongue
Italian – intermediate
Danish – basic, still learning 🙂

VOLUNTEERING

I have volunteered for short periods but I look forward to doing it again. I was on the staff of TechBBQ 2018 in Copenhagen. I also was part of the staff of the Nordic Pavilion at FILSA 2015: Cultural event and book fair with Denmark, Norway, Sweden, and Finland as guests of honor (in Chile). Lastly, I sent a donation of illustrated postcards to IUCN-SSC Otter Specialist Group to raise funds for the conservation of otters around the world.

LET'S TALK ABOUT

Ethics of AI
Generative AI for Designers
Behavioural sciences applied to UX
Augmented reality (AR) as an educational tool
UX in games