Alejandra Mesa Risvang

UI & MOTION DESIGNER

Alejandra Mesa Risvang

UI & MOTION DESIGNER

SUMMARY

I’m educated as a graphic designer and technologist. I’m motivated by working at the interception of technology and visual design. In the search for creative challenges and love for Nordic Design, I ended up moving to Copenhagen, where I acquired my master’s degree in Medialogy. There I found a new passion for UI design, UX design, Augmented Reality (AR), and Artificial Intelligence (AI). I combine these new interests and methodologies with my work experience in graphic and motion design. I have worked as a UX/UI designer, designing motion graphics, designing visual assets for interactive experiences, and defining corporate identities.

SUMMARY

I’m educated as a graphic designer and technologist. I’m motivated by working at the interception of technology and visual design. In the search for creative challenges and love for Nordic Design, I ended up moving to Copenhagen, where I acquired my master’s degree in Medialogy. There I found a new passion for UI design, UX design, Augmented Reality (AR), and Artificial Intelligence (AI). I combine these new interests and methodologies with my work experience in graphic and motion design. I have worked as a UX/UI designer, designing motion graphics, designing visual assets for interactive experiences, and defining corporate identities.

WORK EXPERIENCE

10. 2021 – Present

Fernis – UX/UI Designer

  • Fernis Design System design and documentation (Atomic Design framework)
  • Wireframing to High-Fidelity Prototyping in Figma
  • Research & Implementation of UX and UI methodologies for product development

09. 2020 – 01. 2021

Fabula Studios – UX/UI Design Intern

  • Iterative design and development of AR game based on customer’s brief, UX and UI Design guidelines for Tidslommen (App) – Museum West Zealand.
  • Presentation of design proposal through User Flows and interactive prototyping.  
  • Design based on research of Danish cultural heritage, stakeholder’s input, and team collaboration.
  • 2D Illustrations for The Knomes Card Game (AR Mobile game).

01.2019 – 04.2019

CMPC (Create It) –  Motion Graphics Designer

  • Motion graphics for online videos based on storyboards, customer briefs, and collaboration with the Marketing team.

01.2019 – 02.2019

Allumette –  Freelance Graphic Designer

  • Design of brand identity, stationery, and web design based on conceptualization and input from a journalist, a full-stack developer, and a graphic artist.

11.2018 – 02.2019

Scandinavian Guides –  Graphic Designer for a Danish tourism company.

  • Graphic and audiovisual content production for Social Media.
  • Graphic design for printed corporate material.
  • Website update with new graphic content.

05.2017 – 02.2018

Múltiple –  Art Director and Motion Graphics Designer in a creative agency.

  • Design of visual identity for online videos.
  • Motion tracking, motion graphics design, and production of graphic assets for online videos launched weekly.
  • Planning the production pipeline for audiovisual content, alongside chief copywriter, pre-production team, and producers.

05.2017 – 02.2018

Mampato –  Graphic Designer in the Marketing team for an amusement park.

  • Graphic design, illustration, storyboard, and image editing for digital and printed corporate material.
  • Signage design for amusement parks in collaboration with the risk prevention team.

05.2017 – 02.2018

Venice Bienalle 2016: Ephemeral Urbanism: Cities in Constant Flux – Animator for Installation 

  • Adaptation and animation of visual digital archive material in collaboration with architects and designers from Harvard Graduate Design School and Universidad Adolfo Ibañez.

06.2014 – 06.2015

Universidad Diego Portales – Teaching assistant for Graphic Design software courses.

12.2013 – 02.2014

Imagina Digital Creative Studio – Graphic design and animation intern

WORK EXPERIENCE

10. 2021 – Present

Fernis – UX/UI Designer

  • Fernis Design System design and documentation (Atomic Design framework)
  • Wireframing to High-Fidelity Prototyping in Figma
  • Research & Implementation of UX and UI methodologies for product development

09. 2020 – 01. 2021

Fabula Studios – UX/UI design intern

  • Iterative design and development of AR game based on customer’s brief, UX and UI Design guidelines for Tidslommen (App) – Museum West Zealand.
  • Presentation of design proposal through User Flows and interactive prototyping.  
  • Design based on research of Danish cultural heritage, stakeholder’s input, and team collaboration.
  • 2D Illustrations for The Knomes Card Game (AR Mobile game).

01.2019 – 04.2019

CMPC (Create It) –  Motion Graphics Designer

  • Motion graphics for online videos based on storyboards, customer briefs, and collaboration with the Marketing team.

01.2019 – 02.2019

Allumette –  Freelance Graphic Designer

  • Design of brand identity, stationery, and web design based on conceptualization and input from a journalist, a full-stack developer, and a graphic artist.

11.2018 – 02.2019

Scandinavian Guides –  Graphic Designer for a Danish tourism company.

  • Graphic and audiovisual content production for Social Media.
  • Graphic design for printed corporate material.
  • Website update with new graphic content.

05.2017 – 02.2018

Múltiple –  Art Director and Motion Graphics Designer in a creative agency.

  • Design of visual identity for online videos.
  • Motion tracking, motion graphics design, and production of graphic assets for online videos launched weekly.
  • Planning the production pipeline for audiovisual content, alongside chief copywriter, pre-production team, and producers.

05.2017 – 02.2018

Mampato –  Graphic Designer in the Marketing team for an amusement park.

  • Graphic design, illustration, storyboard, and image editing for digital and printed corporate material.
  • Signage design for amusement parks in collaboration with the risk prevention team.

05.2017 – 02.2018

Venice Bienalle 2016: Ephemeral Urbanism: Cities in Constant Flux – Animator for Installation 

  • Adaptation and animation of visual digital archive material in collaboration with architects and designers from Harvard Graduate Design School and Universidad Adolfo Ibañez.

06.2014 – 06.2015

Universidad Diego Portales – Teaching assistant for Graphic Design software courses.

12.2013 – 02.2014

Imagina Digital Creative Studio – Graphic design and animation intern

EDUCATION

09. 2019 – 06.2021

Medialogy MSc – Aalborg University Copenhagen

I learned to develop and evaluate the science and technology behind advanced interactive digital media products. My master’s thesis was done in collaboration with the Design Museum Helsinki and Aalto University. The project was awarded STIBOFONDEN’s IT travel grant for candidate students. The funds will be used to test my project at the Design Museum in Helsinki.

  • Avg. grade: 11.1 – Thesis grade: 12.

03. 2010 – 04.2015

Graphic Design Bachelor –  Universidad Diego Portales

I acquired a domain of theoretical, technological, and practical tools in diverse design domains. I worked in interdisciplinary contexts providing specific solutions that contribute to society. I focused my interest in motion graphics, illustration, and graphic design for traditional and new media.

Note: Bachelors in Chile take 5 years.

05. 2015 – 06.2015

3D modelling and animation –  Pontificia Universidad Católica de Chile

Short course for graduates with a background in graphic design, interior design, industrial design, and architecture.

EDUCATION

09. 2019 – 06.2021

Medialogy MSc – Aalborg University Copenhagen

I learned to develop and evaluate the science and technology behind advanced interactive digital media products. My master’s thesis was done in collaboration with the Design Museum Helsinki and Aalto University. The project was awarded STIBOFONDEN’s IT travel grant for candidate students. The funds will be used to test my project at the Design Museum in Helsinki.

  • Avg. grade: 11.1
  • Thesis grade: 12.

03. 2010 – 04.2015

Graphic Design Bachelor –  Universidad Diego Portales

I acquired a domain of theoretical, technological, and practical tools in diverse design domains. I worked in interdisciplinary contexts providing specific solutions that contribute to society. I focused my interest in motion graphics, illustration, and graphic design for traditional and new media.

Note: Bachelors in Chile take 5 years.

05. 2015 – 06.2015

3D modelling and animation –  Pontificia Universidad Católica de Chile

Short course for graduates with a background in graphic design, interior design, industrial design, and architecture.

SOFTWARE

Adobe CC (Photoshop, Illustrator, After Effects, InDesign, Adobe XD, Adobe Encoder, Figma, Unity Game Engine, Blender

LANGUAGES

English, Spanish, Italian, and I’m studying Danish.

VOLUNTEERING

I have volunteered for short periods but I look forward to do it again. I was in the staff of TechBBQ 2018 in Copenhagen. I also was part of the staff of the Nordic Pavilion at FILSA 2015: Cultural event and book fair with Denmark, Norway, Sweden, and Finland as guests of honor (in Chile). Lastly, I sent a donation of illustrated postcards to IUCN-SSC Otter Specialist Group to raise funds for the conservation of otters around the world.

LEISURE ACTIVITIES

Winning in Kongespil, reading non-fiction (but sometimes some illustrated children books!), illustrations, walking in the forest or being in nature, studying Danish (not ‘rødgrød med fløde’ level yet)

SOFTWARE

Adobe CC (Photoshop, Illustrator, After Effects, InDesign, Adobe XD, Adobe Encoder, Figma, Unity Game Engine, Blender

LANGUAGES

English, Spanish, Italian, and I’m studying Danish.

VOLUNTEERING

I have volunteered for short periods but I look forward to doing it again. I was on the staff of TechBBQ 2018 in Copenhagen. I also was part of the staff of the Nordic Pavilion at FILSA 2015: Cultural event and book fair with Denmark, Norway, Sweden, and Finland as guests of honor (in Chile). Lastly, I sent a donation of illustrated postcards to IUCN-SSC Otter Specialist Group to raise funds for the conservation of otters around the world.

LEISURE ACTIVITIES

Winning in Kongespil, reading non-fiction (but sometimes some illustrated children books!), illustrations, walking in the forest or being in nature, studying Danish (not ‘rødgrød med fløde’ level yet)