In search for Exoplanets

In search for Exoplanets

An interactive exhibition for Tycho Brahe Planetarium in Copenhagen

An interactive exhibition for Tycho Brahe Planetarium in Copenhagen

The challenge was to design an exhibition based on Planetarium’s statement “We are looking out. We are traveling out. We are moving out.” 

Tycho Brahe Planetarium aims to motivate young visitors to pursue the scientific path in their education. For this reason, our team designed an interactive experience that fosters exploration, collaboration, and learning. 

The museum visitor is invited to work in teams to discover different types of exoplanets.

Physical Design

Physical Design

4 users collaborate on 3 screens and a custom controller as a telescope

4 users collaborate on 3 screens and a custom controller as a telescope

The screens and the custom controller are a representation of the different steps of the space exploration process.

Collaboration is key for scientists in the process of finding and analyzing exoplanets. That’s why this experience was designed as a collaborative interactive experience.

UI Design

Screen 1: The user can choose between telescopes located in different places in the world.
Screen 2: The user needs to assemble a telescope in order to explore space. The objective is to understand how a telescope works.
Custom controller: The user controls the telescope and explores space. The objective is to allocate exoplanets.
Screen 4: The user analyse the exoplanets for habital conditions

Graphic Style

Graphic Style

The graphic style is based on Planetarium’s Brand Manual designed by Studio C, which uses linear gradients and specific 2 and 3-colour combinations.

The 3D planets are based on available data from 10 real exoplanets, considering their distance to host stars, surface characteristics, and temperature.

10 exoplanets designed for the exhibition

My roles

My roles

Art director, designer and producer of Graphic User Interface (GUI) and all graphic assets.

Wireframing and prototyping.

Research on testing methodologies for museum applications and usability testing for games.

Design of online product testing and usability testing template. 

UI implementation in Unity Game Engine.

Process

Our process started with meetings with Planetarium’s team. During these meetings, we brainstormed and got to know the main educational goals for the exhibition. 

We researched and conceptualized based on literature reviews, experts’ input, and state-of-the-art exhibition design.

From this state, we moved to lower fidelity prototypes on which we iterated until getting to a Figma prototype. Later on, we created the application on which we conducted usability tests, motivation, and learning tests.

Layout and visual design for Screen 4